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Fallout 4 new game plus mod
Fallout 4 new game plus mod









fallout 4 new game plus mod

If the original mod is solid, it's something other modders can run with.Įdited by Seattleite, 28 January 2019 - 06:54 AM. It'd also give you something to do with your 100-hour character, and it could be expanded on greatly as tine went on. Now that? THAT would make the settlement system worth it. Except they get their original inhabitants reset, IE, County Crossing is just two losers in the middle of nowhere. Friendly settlements retain the work you did, too, of course. The original creatures restored, settlers replaced with hostiles of a type that can ally with them (ghoul raiders for ferals, gunners for robots, muties for muties, children of atom for themselves, so on), and your own fortifications are in the hands of your enemies. You explore, and find EVERY "reclaimed" settlement is like this. The fortifications you built are working against you.

fallout 4 new game plus mod

Your own turrets from the first cycle open fire on you.

fallout 4 new game plus mod

Except the settlers are now raiders, and the mole rats are now their pets. Your settlement you built in New Game is still there. Odd.Įverything plays as expected, just with the increased difficulty and all your stats until Preston sends you to Starlight Drive-In to clear mole rats. Sanctuary looks the same as you left it, but without the people and with the bugs respawned. Early game is still going to be a breeze, though late game is going to get rough. Post defence, you do -50% and enemies do +50%. You notice right away enemies aren't as easy as you expected at your level. The game world has been, seemingly, reset. You awaken again, with only your vault suit and your ring, but the same level with all your stats and perks intact. After Shaun's death you return to the cryopod in Vault 111, and get in.Ī long loading screen goes by. You've completed the main story of Fallout 4.











Fallout 4 new game plus mod